THE UNOFFICIAL Elder Scrolls Pages: DAGGERFALL - Hints/Spoilers

Description of Witches Covens Found in DAGGERFALL
(28 April 1997)

HR Witch covens have appeared to cause many people problems. Below is some compiled information directly concerning witch covens, enjoy. Please note that the information contained here has been compiled from a variety of sources and as such may be incorrect. Any suggestions/corrections/additions etc... may be E-Mailed to the Webmaster HR

  1. The Easy Way - 28 April 19997
    Find the location of any witch coven using this cheat.
  2. Cost of Summoning - 9 April 1997
    Various things which affect the cost of summoning a daedra at a coven or anywhere else.
  3. Coven Locations - 3 January 1997
    List of known witch coven locations.
  4. Where to Find Covens - General Notes - 13 November 1996
    General information on where covens can be found and what they might look like.
  5. Summoning Daedra - 13 November 1996
    General information on summoning daedras in the witch covens.

  6. Coven Location Web Site - 17 February 1997
    There's a file on this site called COVENS.ZIP with a text file that has all coven locations and GIF files of each location taken from the overhead travel map.

HR

Where to Find Covens - General Notes

(November 1996)

Witch covens can be found either in certain dungeons or in houses. The dungeon covens I've seen consist solely of a lone witch standing in a room. I usually find these when embarking on an artifact quest from the knights or fighters guild. Covens also exist in houses. I found one once on a quest from the thieves guild to steal something. It was a large three story or so house, the biege colored one with a porch and an entrance on the 2nd floor. This had several witches and other interesting patrons hanging around in rooms giving quite an eery impression. People have also reported finding covens in houses for sale.

There ARE Witches Covens out in the woods. There'll be a big mound the size of a house, a couple of guards at the entrance, and more witches inside. They don't sound any different than the ones in the houses, though. Try the Glenmoril Witches in Illessan Hills. You might have to find a map with the location, though. One other thing of note - you don't need a map to get to these forest covens. All you need to do is know what square they are in (like 2 squares north of CITY and 2 squares east of TEMPLE will put you there). Then you just travel to the nearest spot to that point - and then ride around, or walk or run or whatever to that square - when you get near the coven - it will appear on your map.

When finding these covens, the best way I've found is to CONTINUALLY check your Fast Travel map. Pay attention to exactly when the red line moves as you are traveling. Think of the location of each town, temple, graveyard, etc. as a "square". Moving in a direction (say north) you can travel within a "square", until you reach the northernmost border, at which time the red line will move one "square" north. When you hit the "I'm At" button, the "North/South" and "East/West"lines will cover the entire province (and will match up with various other towns on the map). The following directions give you the closest starting location already on the map, as well as what places with which to match up the lines.

When you've arrived at the "correct square", I usually go to one corner and travel across at a diagonal (e.g. go to the SE corner and travel NW). Keep an eye on the "I'm At" lines to make sure you don't leave the square. When you get near the coven (you probably won't see it beforehand) you'll get a message "Entering Coven on the Bluff" - and your travel map will have a BLACK dot. Now you can just click on it and it will take you right there.


HR

Witch Coven Locations

(3 January 1997)

  1. Coven on the Bluff (Daggerfall Witches), Daggerfall, The Ashford Graveyard
    Travel NW from The Ashford Graveyard. You will be in the "correct square" when the "North/South" line covers the Temple "Burning Martyr of Kynareth" and the "East/West" line covers the Town of "Tuncroft". You will be right on the west coast of Daggerfall. This coven is simply a Witch beside an altar - no followers. I've had this coven summon both Peryite and Merhunes Dagon. However - they summoned Merhunes Dagon on the 8th of Frostfall (which I thought was the day for Malacath). Merhunes wasn't impressed and he sent a Daedra Seducer to take care of me. On another attempt - I got Shegorath instead. Go figure.

  2. Glenmorial Coven (a bit harder to find), Illesan Hills, Masterwing Hall
    Travel NE from Masterwing Hall
    You will be in the "correct square" when the "North/South" line covers the House "Old Evelona's Place" and the "East/West" line covers the Town of "Greenfield Court". You'll be in the middle of nowhere. This coven is a mound, with followers, guards, and various other "witchly" type people. I can't get these people to summon ANYone but Hircine. This is also the coven that gives the potion to cure BOTH vampirism and Lycanthropy. You'll need to quest for them until you get the "deliver this to the mages guild at so-in-so, the baddies will only come out at night" quest. The ingredient says "pure water" but it cures lycanthropy/vampirism both. You don't need to have received a hunter letter yet to get this quest - I took my 2nd level character, got vampirism, went here and got the potion so I can cure myself any time. :) I've still not got the letter from the hunter yet - but I've already got the cure.

  3. Glenmorial Coven, Daggerfall, town of Oxway
    This one is very near (I think left) of the Mages Guild. When you enter you see one man with long hair; they only summon Hircine.

  4. Ok, I have found a new coven. It is in the orsinium area in the town of Midpath. There is a circle of houses and the witches coven is at 1 o'clock. BTW I found the one in daggerfall, and had to find another, as he challenged me to a duel and I killed him without knowing it was the witch I was supposed to find. Oh well...

  5. Another coven might be found in Easttale (Wayrest?), a little to the SE of the Mage's Guild.

  6. DAGGERFALL - Coven on The Bluff - West Seacoast, Due south of the Burning Martyr of Kynareth

  7. ILESSAN HILLS - Glenmorial Coven - East Central, North and slightly west of Old Chrystausa's Place

  8. SHALGORA - Daggerfall Coven - West border with Daggerfall, South and slightly West of Woodham Manor

  9. DAENIA - Beldama Coven - North Central, South of Greenham Manor, North and slightly east of the Old Masterhouse Shack.

  10. PHRYGIAS - Skeffington Coven - South Central near border, Due West of Old Barbyn's Farm

  11. ALCAIRE - Alcaire Coven - North West near border, SE of AshSmith Plantation

  12. WROTHGARIAN MTS. - Wroth Coven - South East edge, Due East of Deerville

  13. DRAGONTAIL MTS. Devilrock Coven - North seacoast, Due West of the Joyous Altar of Arkay

  14. DAK'FRON - Kykos Coven - South West Central, Due West of Cerumbator

  15. ALIK'R DESERT - Coven in the Marsh - North Central border, North West of Gentle Star of Stendarr

  16. ANTIPHYLLOS - Coven of the Dust - West part of province, North East of Perpetual Sunrise of Mara

  17. MYRKWASA - Coven of the Tide - Central, South East of Rhanotujer and North West of Thofyl Manor

  18. ANTIPHYLLOS - Coven of Dust - It is exactly 2 squares North East of the Perpetual Sunrise Of Mara. Or you could find a map. There are so little dungeons that it's easy to find.


HR

Summoning Daedra

(November 1996)

Summoning daedra in a witch coven seems to be slightly different than summoning in a temple or a mage guild. It appears that covens in certain areas will only summon a particular daedra, no matter what the summoning day is. Useful if you just missed a summoning day for a daedra and don't want to wait a full game year for another chance.

The Glenmorial Witches Coven in Illesan Hills summon Hircine - as does almost any "coven" I've found in shops/houses for sale. In fact - all the covens in houses (I've found one in Wayrest, one in Daggerfall, and one in Glenpoint) seem to be of the Glenmorial Witches (according to the rep program after I quest for them). The main Glenmorial HQ (an actual coven - with guards and worshipers and all that stuff that gets put on your travel map) is in Illesan Hills (sp?). I've gone to them on NUMEROUS so called "summoning days" and the ONLY daedra the Glenmorial Coven will summon for me is Hircine. No matter who's day it is - they say it's the day for summoning Hircine. I've found the "Coven of the Bluff" in Daggerfall who will summon Peryite on the off days (haven'ttried them on summoning days yet for other daedra).

The several witch covens I've found in Wayrest have summoned only Hircine.


HR

Summoning Daedra

(28 April 1997)

OK, if you are running patch 212/213 and have the cheat codes available by adding a 'cheatmode 1' line in the Z.CFG file, press CTRL-F1 while not on the map screen. When you then go into the map screen, all the fast travel locations will be visible. Witches' Covens will show up as black dots - select "Dungeons" only to make it easier to see. Not all provinces have covens. You can hit CTRL F1 again to make all the maps you have come across "naturally" disappear again.


HR

Cost of Summoning Daedra

(9 April 1997)

Daedra summoning cost is influenced by

  1. Your rep with guild/temple/coven where you summon
  2. Your mercantile skill
  3. In some cases by your rep with certain summoner (witches).
  4. In some cases by the cathegory of the place (mages guilds), exactly like in case of buying in different types of stores.
In case of my character it started from 150,000 and was slowly decreasing while I progressed in the game. Now average cost in the Mages Guild is around 70,000.

Original Text Written by Wojciech Gorny - wrgorny@hotmail.com


HR

Webmaster 9 April 1997